To impose the main intention on the material,
make it alive，
Art activity is a game.
This is an artistic practice based on subjective interaction, which gives the meaning of spiritual elements to the encounter between the audience and the artwork. Signs, materials, installations, displays, furniture, flowers and plants can all generate emotion and resonance, gather people’s emotions, and make people constantly question themselves and their external environment in art.
Perhaps the word “gap” can be used to describe this space where human beings and art dialogue, this space is relatively harmonious, open, integrated into the whole system, and proposes possible related relationships outside this system. Art exhibitions that are updated from time to time create a relatively free area in this gap, beyond the time span corresponding to the rhythm of daily life, and different from the social relationships that were imposed on people in the past, creating new art and communication between space, space and people, people and art.
Art can generate special sociality. Compared with films and literature, exhibitions have the possibility of instant discussion. People see and recognize, comment on, or participate in a particular space and time that is tangible and changing in real time.
In a scene where history and new life meet, commodities and works of art are placed in the same space and time. With the movement and change of daily furniture items, the art is fleeting, but it is always and everywhere with the viewer. Transforming into different forms in a seemingly orderly state, the viewer becomes another form of “creator”.
Old Boundaries Begin to Blur
The current space is no longer a simple shelter, but a variety of “puzzles” that make up the huge space of the external world, making visitors feel more involved and interesting. At present, it can no longer exist according to a specific way, but a multi-dimensional symbiosis. It is necessary to think freely and liberate the mind.
Seemingly traditional structure covers fresh blood
Games in art not only refer to an aesthetic state on the spiritual level, but also need to focus on interactivity on the material or physiological level. The seemingly stable structure will change according to the transformation of functions. Viewers can appreciate the entire space and even the works of art in the state of “playing”, and gain a sense of pleasure and satisfaction.
The balance of the new society requires the interplay of practical space, art and virtual emotion, and creators face it with order and emotion. These complementary forces all have an impact on the consciousness of society. On the one hand, the world is becoming more contemplative and profound than ever; on the other, it is also becoming more and more materialistic.
Human nature has two aspects: sensibility and rationality. Sensibility is the reality of human beings, while rationality is the innermost essence of human beings. However, human sensibility and rationality are contradictory, and games are the reconciliation of the two. The two natures come together because the game is both freewheeling and rules-based.
Human thoughts and words have a carrier, and the jigsaw puzzle of space is its unique carrier. In the face of the legacy of history, it holds a symbiotic heart of “latecomers”, regards space as an organic matter, and makes it highlight the inherent temperament and functional extension of the components in the process of reconstruction, release, control, and dynamic balance.
The aesthetics and philosophy behind gamified space art are generated by disseminating the entire creative process. This is a return to intuition, a return to the origin of subconscious influence. It achieves its ultimate goal of discovering originality, truly expressing the essence of the unique individual.